Feature Request: Unison Multis for Strings
Hello, I was thinking about the (really awesome, might I add) Unison Multis of the SM Brass league --
How exactly do they work? I know they're supposed to take care of the "ensembling" (with respect to small, more commonly smaller numbers as typically seen in brass, of course) by varying the timing, pitching, attacks -- etc, all the things necessary for a true ensemble effect -- for us, automatically.
It would be really cool if this functionality could be extended or somehow utilized in the strings, allowing us to build small clusters of 2 or 3 or 4 "Violin Is" that can be driven from the same MIDI or optionally overridden across multiple channels for divisi. The primary benefit would be keeping physically accurate (both spatially and in terms of sound pressure) balance when divisis do (as so common in strings) occur.
Note: I'm not talking about an auto-divisi function and what I'm talking about is also probably not useful at all for people that want to play in real-time/use controllers, but, I'm talking about implementing a much faster way to something that can already be done (albeit somewhat cumbersome) like such:
-Loading multiple "Violin I Ensembles" (say, 2 or 3, or 4 depending on the nature of your divisi)
-Driving each instance of the ensembles either from separate midi tracks or the same, but on different channels
-Currently we have to stick with manually humanizing/anti-carbon-copying the Midi Data (e.g. timings and other CCs) of all the unison ensemble (basically, is going to be 90% of the music) when using this "more accurate" approach. The brass instruments have multis that basically allow us to implement this kind of workflow already built-in, except without this 3rd step of having to manually anti-"alike"-ify all the common (unison) parts of the music.